of violent video games on desensitization.
J. F. (2015). Playing violent video games and desensitization to
violence. Child and adolescent psychiatric clinics of North America, 24(1),
author’s research in this article displays how exposure to violent video games
are linked to violence desensitization in real life. The data used for this
research is from psychophysiological and behavioral research, and from a
questionnaire given to children and adolescents. The author concluded that there
is an increased risk ratio of desensitization to violence when exposed to
violent videogames. In addition, there could also be a prosocial behavior
decrease and aggression increase. This source is helpful because it uses
multiple methods to support the predicted outcome.
B. J., & Anderson, C. A. (2009). Comfortably numb: Desensitizing effects of
violent media on helping others. Psychological science, 20(3),
article examines two studies that used to test the hypothesis that exposure to
violent video game media decreases (desensitization) any action intended to
help others in trouble or pain. Partakers played violent and then non-violent
video games in the first study and watched violent and non-violent movies in
the second study. At the end of the study while taking a questionnaire, there
was a scenario presented where an injured person was in need of help and the
partakers who were part of the violent media group took longer to respond to
help compared to non-violent media group. This supported the hypothesis and
suggests that the participants exposed to violent media were desensitized to
pain and violence of others. This source would be useful for those who is doing
research on violent video games.
C. R., Bartholow, B. D., Kerr, G. T., & Bushman, B. J. (2011). This is your
brain on violent video games: Neural desensitization to violence predicts
increased aggression following violent video game exposure. Journal of
Experimental Social Psychology, 47(5), 1033-1036.
article examines how exposure to violent video games can lead to neural
desensitization to violence. The study included participants with different
levels of previous exposure to violent video games. In this experiment,
participants played violent video games and or non-violent video games. In
addition, they were also exposed to violent and non-violent photos, the brain
activities were monitored, and the P3 component of event-related brain
potential was measured. Participants with minimal previous violent game
exposure who played violent game in this experiment showed decreased P3 levels
after looking at violent photos. This indicated physiological desensitization
to violence and linked it to an increased aggression.
A. M., Padilla-Walker, L. M., Coyne, S. M., Nelson, L. J., & Stockdale, L.
A. (2012). Associations between violent video gaming, empathic concern, and
prosocial behavior toward strangers, friends, and family members. Journal
of youth and adolescence, 41(5), 636-649.
study shows that playing violent video games can lead to cognitive desensitization,
lowering the empathy for others in need, and decrease prosocial behavior. The
author investigated how these affect the empathy and prosocial behavior towards
friends, family, and strangers. The results of the study showed that there was
a decrease in empathy and prosocial behavior towards friends and family but it
was stronger towards strangers. It was discussed how prosocial behavior through
mechanism of decreased empathy due to exposure to violent video games affect
different targets. This article is a relevant source for those whose research
is about violent video games.
Grizzard, M., Tamborini, R., Sherry, J. L.,
& Weber, R. (2017). Repeated Play Reduces Video Games’ Ability to Elicit
Guilt: Evidence from a Longitudinal Experiment. Media Psychology, 20(2),
article examines the correlational and cross-sectional studies which state that
violent video games leads to emotional desensitization. A longitudinal study
was done to see if playing violent games repeatedly could cause emotional
desensitization and if it can generalize to the other types of games and real
life experiences. The results showed that repeated violent game play caused
conditioning and reduced the capacity to cause the feeling of guilt on the
violent game. In addition, this also affected the other type of games.